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The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (??????????? Famiri Konpyuta?) (also known as the Famicom (????? Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (?? ???) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Famicom/Super Nintendo Entertainment System. The best-selling gaming console of its time,[8]e[›] the NES helped revitalize the US video game industry following the video game crash of 1983.[9] With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute titles for Nintendo's platform.[10] In 2009, the Nintendo Entertainment System was named the single greatest video game console in history by IGN, out of a field of 25.[11] 2010 marked the system's 25th anniversary in North America, which was officially celebrated by Nintendo of America's magazine Nintendo Power in November 2010's issue #260 with a special 26-page tribute section. Other video game publications also featured articles looking back at 25 years of the NES, and its impact in the video game console market.



A video game console emulator is a program that allows a personal computer or video game console (cross-console emulation) to emulate a different video game console's behavior. Emulators are most often used to play older video games on personal computers and video game consoles, but they are also used to play games translated into other languages or to modify (or hack) existing games. Emulators are also a useful tool in the development process of homebrewed demos and new games for older systems. Code and data of a game are typically supplied to the emulator by means of a ROM file (a copy of the data contained on a game cartridge) or a disc image (for systems that use optical media). Most game titles are copyrighted—although there exist various sources for such files on the internet, their distribution is prohibited under many legislations[citation needed]. Specialized adapters such as the Retrode allow emulators to directly access the data on game cartridges without the need to copy it into a ROM image first.



ROM hacking is the process of modifying a video game ROM image to alter the game's graphics, dialogue, levels, gameplay, or other elements. This is usually done by technically inclined video game fans to breathe new life into a cherished old game, as a creative outlet, or to make essentially new unofficial games using the old game's engine. ROM hacking is generally accomplished through use of a hex editor (a program for editing non-textual data) and various specialized tools such as tile editors, and game-specific tools which are generally used for editing levels, items, and the like, although more advanced tools such as assemblers and debuggers are occasionally used. Once ready, they are usually distributed on the Internet for others to play on an emulator .[1] Fan translation (known as "translation hacking" within the ROM hacking community) is a type of ROM hacking; there are also anti-censorship hacks that exist to restore a game to its original state, which is often seen with older games that were imported, as publishers' content policies for video games (most notably, Nintendo's) were much stricter in the United States than Japan or Europe. Although much of the methodology applies to both types of hacking, this article focuses on "creative hacking" such as editing game levels.


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